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Star wars battlefront ii mods
Star wars battlefront ii mods










star wars battlefront ii mods

Units for both the CIS and REP were very similar from team-to-team, and while this means that there wasn't a substantial difference between one team or the other, it did make for some well-balanced battles. This was sort've a double-edged sword, but I think the positives of this outweighed the negatives - I liked seeing the balance between the two different sides. It's not a necessity, but in the many different rainbow-of-clones mods that we get, it was nice to be able to pick and choose from the instant action screen rather than guess (or simply have to remember). I also thought it was nice to see the era names clearly delineate what was in each map. I don't know that I agreed with the choice to use vehicle weapon sounds for some of the hand weapons, but different strokes. They don't all sound very "Star-Warsy," but it was nice to see new sounds nonetheless. Several weapons have new sounds, and I like seeing sound work done (which made it all the more disappointing when I saw it not done).

star wars battlefront ii mods

What the mod does well: I'll touch on this in both categories, but I think the sound that is done right here is done well. There is also a hunt mode with Mandalorians versus clones that shows up on a handful of the maps. The thrust of the mod is that it adds basically two eras to every stock map - one that uses a globalĬlone legion (50X legion) and another that uses one of the more recognizable legions (212th, 501st, etc.) It also adds a handful of converted maps (Bespins and Rhen Vars) along with one previously-released map. "DEV's Side Mod," by the eponymous Deviss, is a large (era) side mod featuring the Clone Wars. ↺5 The Legend of Zelda: Breath of the Wild (WiiU) To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: Dev's Side Mod V5.0 Signup Login ModsĪnd creators, since 2001.












Star wars battlefront ii mods